Thursday, August 11, 2011

DSDN - Project 1 - Hand in - PART B

Description
When I started to think about creating the ‘ManeuvaBall’ I wanted to explore the sense of touch, with a hint of sight (or lack of) on the side. I thought it would be interesting to create an interactive experience for which could only really be solved by feeling where the internal ball is and guiding it through unaided by sight. When using this interactive puzzle the user should feel a sense of intrigue as they pick it up, then enjoyment as they begin rolling the ball around inside and towards the hole. Once the enjoyment has worn thin they should start to feel some frustration as it is difficult to reach the hole. This is then quickly countered by a shake of the ‘ManeuvaBall’ which should give some satisfaction as they would feel it had fallen to the next level. Then overall satisfaction would be reached as the ball falls out the bottom. If they lose the ball as it drops out then some annoyance would be felt too.


5 High Resolution photos of the ‘ManeuvaBall’ in action






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