Sunday, July 24, 2011

Project 1 - Part A - - Reflection

Here I shall be reflecting on my progress thus far for my 1st project for DSDN 112.

My progress for my interactive object thus far has been good I think. I would have liked to have spent a little bit more time developing my concept but due to unavoidable circumstances last week this was a wee bit difficult for me. With the time I had available to me though I think I have spent it wisely and made a good amount of progress.
I think I could have made my storyboard just a little bit clearer and included the point that the user must roll the ball into place the ball before they know they can rotate the segments.

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Reflection over...

Now onto 'Idea Development'
I think it would be interesting to investigate the sounds that different types of balls would make on the wooden segments when they drop through. For example if a hard ball like a ball-bearing dropped then you could feel it as well as hear it as opposed to a ping pong ball where it is only hearing involved.

Types I would like to investigate for this so far:
-Golf balls
-Ping Pong Balls
-Small Ball-Bearings
-Larger Ball-Bearings

Project 1 - Part A - - Hand in

This is my Part A Hand in for DSDN 112.

200 Words Written Description

I plan to make an interactive puzzle that the user builds for themself. The puzzle pieces will be assembled by the user so as to allow the user to choose a short or a long puzzle to complete. The aim for the user is to get a ping pong ball from one end of the puzzle to the other using certain bodily senses. The hearing sense will be utilised by the user to locate the ping pong ball inside the puzzle because the sides of each segment are blacked out; then position the ball in the correct place, and once it has dropped through to the next segment they will hear it bounce. The touch sense will be used to rotate each piece to allow the holes to match up and the ball to drop through. This will be repeated until the end when the user will use the visual sense as the ping pong ball pops through the end hole. This signals the puzzles completion. So the senses to be used in this interactive puzzle are sound, touch, and sight.
Each stage will satisfy the user because they can only hear when they are correct. Then finally they will SEE they are correct when the ball pops through the bottom.
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And here is the storyboard so you can see how I plan for it to be used.

A3 Storyboard
This is a photo taken then cleaned up a bit on photoshop so that explains the quality.

Project 1 - Idea 1 development

An update on my ideas for my interactive object.

Instead of the ball just falling through the holes in each disk I have thought it would be better to first move the puzzle object around until the ball finds the right place to go through, then once you hear that it is in the right place, rotate the segment required to get the ball through.

Then listen for the satisfying bounce of "Yes! The ball is through."

Project 1 - Concept - - Idea 1 sketch

I have chosen to go along with and develop my "Idea 1" from the previous post. With some changes made to the original idea here is the first sketch.

The changes I have made to this concept are:
-Instead of rods, use disks.
-Have the object be a user assembled puzzle.
-Solve the puzzle by rotating the segments as opposed to removing rods.

Project 1 - Concepts - - note form

Idea 1 - touch and sound - then sight at the end
- Ping pong ball inside tube.

- blocked by rods with different holes in it.

- pull the rods and when it is in the right place the ping pong ball drops and makes a satisfying bouncing sound.

- this allows you to know it is in the right place.

- the rods will also click into place so a deaf person will know it is in the right place.

- when it gets to the end it goes into a see though section so you know it is finished.

- flip it back over and start again.

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Idea 2 - touch and sound
- have a setup of square tubing or something.

- have levers or rip cords to pull.

- when you pull each of them it is a rewarding experience.

- tough-ish/has body to it while pulling.

- makes a different wind sound play from the tube.

- different fan things inside each tube the react to the pulling of the lever or the cord and so make different sounds.

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Idea 3 - touch, sound, and sight
- it is a box.

- have a number of diferent levers, pullies and buttons.

- each interactive thing has a different sound that either suits the activation or is completly different to what you would expect it to be.

- for example a big lever would make a little ting sound or a small button would be a big gong etc