Thursday, August 11, 2011

Development and Reflection

Development and Reflection
Once I had chosen which of my original concepts I would go with, I created the storyboard as seen here (http://dsdn112jamesgodfrey.blogspot.com/2011/07/project-1-part-hand-in.html). I thought about many variations or features I could include and at the time they seemed easy enough to try and implement. Once it came to actually starting to make the object though, I realised that what ideas seemed simple were in reality the most difficult things to try and include.
What is not shown in the storyboard are some of those ideas. They include:
- Making the segments interchangeable so the user can choose how long the puzzle would be.
- Having the dome at the top and bottom.
- Including different textures inside each segment.
- Making a wire 'catcher' to catch the ball.
This two last ideas were some of the better and more easily implemented ones that I could have included. If my time was managed more wisely they may have made it into the final project.

Prototype
This was my prototype:
*image coming*
I received largely positive reviews and comments for this. Many helpful comments were made on it too, which helped me develop my final. Including different textures inside each segment was an idea that was suggested by the tutor when we swapped tutor groups. I would have liked to include this in the final but again, due to time management and difficulty to make this sadly did not make it.

Reflection
Creating this object was a nightmare. The card was very difficult to work with and the glue didn't work for most of the time. Though that wasn't helped by me buying the wrong glue twice. What was worse was that after each glueing session I had to wait a long time for the glue to dry. This was bad because if I was wrong in the placement, I couldn't fix it because the glue would have dried. But still after all this I managed to finish my project and I am largely happy with what I have achieved.

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