I quickly got used to the functions in flash and created my app rather seamlessly. I figured out, and fixed the odd bug and broken redirect rather quickly also and then decided to export my (then thought) finished app to a .swf format.
As I was going through the export functions in Adobe Flash I found an export for iOS setting. Now as an iPhone user this immediately picked my interest. I explored this and realised that I could get my app to work on my iPhone. So, I exported using this, and sure enough it worked. I then went through and revised my flash project and optimized it for the iPhone. Due to this, it meant certain things like scrolling through lists were not able to be done on the computer, which was unfortunate, but not critical as I could show it on my phone.
The .ipa (iPhone application) testings were very annoying. It took a much longer time to save the files, and then I had to sync them to my phone. Once I had done that I needed to test that each thing, in each version, was still working fine and well. What was annoying was the fact that I wanted to present it on my phone and I was running out of time and each and every export for iOS took a much longer time than was wanted. Due to my willingness to stay up late (early) I finished the app, with a few minor things missing but that was bearable.
No comments:
Post a Comment